I've always been very interested in using computers to make art. At first I wrote programs to make images, then animated images, then interactive images. Along the way Ive learned to use many 3D applications and how to program with them. Having a 3D programming environment like Maya really frees up the creative process for me, and in turn, I help create and refine content production pipelines by combining my experience using the art tools with programming for them.
My favorite art applications are the ones I can program with. First there was Swivel, Stratavision, Photoshop and Lingo programming with Director in 1991. After that were several Alias jobs until Maya came out, then most of my work has been with Maya. I have also used and programmed scripts or plugins for Houdini, Substance, Softimage, Renderman, Motivate, Photoshop, After Effects, Shake, Mari, Modo, Unity, and Unreal4. I use and really like ZBrush but haven't programmed for it yet :-)